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Radiun Art Musuem: Interactive Mobile Brochure

Enhancing free-roaming visitors' exhibition experience at a contemporary art museum in Delft.

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Radius, located in Delft, exhibits comtemporary artworks that mainly revolve around the intersectional theme of science, history and philosopy. Director reached out to my university looking for a creative and fresh design solutions, giving me the opportunity to lead a solo UX project.

RoleUX Researcher
& Designer
Year2023
Timeline4 weeks
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Background

As the museum is relatively new, it has been welcoming a growing number of visitors, including students and local residents. In response, the museum’s directors are actively exploring ways to improve audience satisfaction and ultimately increase conversion.

Problem

The staffs noticed that free-roaming visitors often times have trouble navigating the museum and understanding the complex artworks. To address this challenge, they were looking for an innovative approach to better guide these visitors through the museum.

Target Group

Visitors who explore the space independently, so-called free-roaming visitors, were identified as a key target group. Within this group, we placed special focus on those with little background in contemporary art or in themes like history and philosophy.

Target group
Students
Local Residents

How I empathized with target audience

To truly see, feel, and listen to the real experience, I took a more hands-on and creative approach to research. I selected participants who matched the target group, from university students and highly motivated visitors to people I encountered directly on site. Below are the methodologies I used.

Target group
QualitativeContextual
Target group
Target group
Observation
Target group
Target group
Qualitative
Target group

Key findings on how and why users struggle

I conducted a full-day observation, held quick interviews with 12 museum visitors, and ran think-aloud sessions with 2 selected participants. Using affinity diagramming to synthesize the findings, I identified 4 primary insights.

Visitors rarely engage with the existing paper brochures. Like many other art museums, Radius provides a guide brochure at the entrance, yet throughout the research it became clear that most visitors either choose not to take one or, if they do, barely refer to it while viewing the artworks.

The existing brochure also created a sense of disconnection for free-roaming visitors. Its highly academic language and complex wording made it difficult for many of them to read and fully understand.

As a result of these challenges, many visitors became noticeably unmotivated halfway through the exhibition. Instead of engaging deeply, they wandered without clear direction and often left without the fulfilling experience they had expected.

Technical users strongly prefer learning by doing. Long blocks of text in the documentation require too much time and effort; they would rather dive in, experiment with code, explore product functionalities, and see firsthand what the outcomes would look like.

Ideation

By combining creative techniques such as behavioral design, brainstorming, and empathy mapping, I explored a wide range of ideas to help users overcome these challenges. From there, I refined them into a clear design direction that is efficient, engaging, and realistically feasible.

Final Design Concept

A mobile brochure accessible via the NFC ticket to spark curiosity and interest among free-roaming visitors. This feature includes multiple functionalities such as a dictionary, guidebook, map, and note-taking tool creating a more engaging and motivating experience. Almost like going on a small adventure through the exhibition!

Process step 1
Process step 2
Process step 3
Process step 4
Process step 5

What do users think and feel?

Here is a simple visualization of what users would think and feel while going through the exhibition using a new mobile brochure from the beginnig of the journey to the end.

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NFC Entrance Ticket

As the first touchpoint, visitors receive an NFC ticket at the counter. With a brief introduction from the staff, they can simply scan it using their phone and are naturally guided to the mobile brochure without friction or hesitation.

flow chart ticketflow chart ticket highlight

Personalized Onboarding

The product first engages visitors by inviting them to choose the name they’d like to be called. Once entered, they’re greeted personally and guided through a short, clear onboarding process introduing first of four items 'map'.

flow chart

Dictionary

The second items is a “Dictionary,” designed to help visitors navigate difficult jargon. As they read the artist’s explanation, they can simply tap on unfamiliar words to instantly view their meanings.

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Book

The next feature is a “Book,” designed to support visitors unfamiliar with certain historical events or scientific theories, providing useful resources they can explore and study further.

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Note and Communal Space

The “Note” item allows visitors to jot down their thoughts and impressions. Research revealed that visitors in groups enjoy sharing their ideas, which enhances the overall experience. The “Communal Space” further supports this by providing a place for visitors to share and discuss their notes.

flow chart

Customized brochure file

Towards the end of their journey, visitors receive a brochure file that captures all their interactions within the mobile brochure, from words they looked up to the notes they left. They can download it as a PDF or even print it out, letting the experience linger a little longer in their memory.

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Research Archive

Discovery Research

Methodology

I conducted a qualitative study over a 3-week period to understand the early stage of technical buyer journey for TomTom's documentation website.

  • 10 in-depth interviews (60 mins each)
  • Participants: 5 Developers, 5 Product Managers
  • Location: Online, Europe and UK
  • Platform: UserTesting.com
  • Structured interview quesions and scenario and task-based usability testing on the existing portal

Key Detailed Metrics

40%Task completion rate
9/10Failed to discover API Explorer
8/10Experienced "overwhelmed" feeling
~11 minAvg. time to complete all three tasks

Key Pain Points

"Search bar is prominent; I am surprised this is the first thing they have. I'll skip it for now"
— Senior Developer, Logistics Co.
Journey Map

Page analytics indicates that the section was exposed to 99% of the first-time visitors, while only 6% of them clicked on it. It implies that the search bar does not work as a primary tool for a navigation for first time users.

"API Explorer is 'hidden' whereas I would like to see it first."
— Information scientist, Consultancy Co.
Journey Map
"I think right now, It's a little bit harder to sort of see that connection (between products) right off the bat, because you're almost overwhelmed at this point."
— Software Engineer, Tech Startup.
Journey Map
"I think testimonials always adds a little bit more validation, especially if you're trying to convince another team or your own team."
— Product Manager, Consultancy Co.
Journey Map

Despite the existence of entry to testimonials (by clicking the company icons), none of the participants noticed.

"It's quite long... it's not ideal, I would rather go to the API explorer to look a bit deeper into it"
— Senior Developer, Logistics Co.
Journey Map

Key Target Audience Needs

Contextual Information
Although the target audience has a technical background, they still prefer to quickly understand the product’s purpose through use cases or real-world examples.
Educational Contents
Contents like knowledge base, blog or tutorials are considered first-time user friendly leaving a positive impression of the site as it gives them a supportive feeling.
Sandbox
Participants showed their strong interest in API playground or explorer as it allows them to try out the product first hand without any commitment.
Step-by-step Guides
Other documentation websites that leverage starter guides or quick starts were mentioned as a positive example.
Confidence
Users want to feel condidence with company and products already in the early stage of the journey. Testimonials, case studies, and clear value propositions help build this trust.

Insightful User Behavior

Keyword Search
Oriented from their technical background, some participants utilized the keyword seaerch enabled by Ctrl+F to find the specific information.
Journey Map
Limited Scroll
Participants often did not scroll to the bottom of the page, reducing the likelihood of discovering content placed there. Page analytics further validated this behavior, showing that only 12% of first-time visitors reached the bottom section of the homepage.

Artifacts

  • FILE
    Research Protocol.pdf
  • FILE
    Interview Transcripts.zip
  • FILE
    User Flow Diagrams.fig

Evaluation Research

Methodology

I conducted a usability test comparing the old and new designs, measuring several qualitative and quantitative metrics.

  • 10 unmoderated online testing session (15 questions each)
  • Participants: 10 developers or product managers. old design n=5, new design n=5.
  • Location: Online, Europe and UK
  • Platform: UserTesting.com
  • Structured quesions, scenario-based task and rating scales.

Key Success Criteria

FindabilityThe new design increases users' ability to spot correct link or contents.
DiscoverabilityThe new design increase natural discover of content targeted towards the audience
First ImpressionThe new design increases positive user responses regarding their overall experience.